That said, this guide will help you understand all the graphics settings available in Call of Duty and provide an optimized setup for better performance and optimized visibility.
System Requirements
To start, let’s take a look at the minimum and recommended system requirements to run Warzone.
Minimum Requirement
OS: Windows 7 64-Bit (SP1) or Windows 10 64-Bit CPU: Intel Core i3-4340 or AMD FX-6300 RAM: 8GB RAM HDD: 175GB HD space Video: NVIDIA GeForce GTX 670 / GeForce GTX 1650 or Radeon HD 7950 DirectX: Requires DirectX 12 compatible system Network: Broadband Internet connection Sound Card: DirectX Compatible
Recommended Requirements
OS: Windows 10 64 Bit (latest Service Pack) CPU: Intel Core i5-2500K or AMD Ryzen R5 1600X processor RAM: 12GB RAM HDD: 175GB HD space Video: NVIDIA GeForce GTX 970 / GTX 1660 or Radeon R9 390 / AMD RX 580 DirectX: Requires DirectX 12 compatible system Network: Broadband Internet connection Sound Card: DirectX Compatible
Graphics Settings
The graphics settings in Warzone (and Modern Warfare) are categorized into four separate sections as follows: Display, Details & Textures, Shadow & Lighting, and Post Processing Effects.
Display
Display Mode: You can select different display modes such as Fullscreen or Windowed Fullscreen, etc. Display Monitor: You can choose the monitor on which you want the game to show up. This is only relevant if you have multiple monitors. Display Adapter: The graphics card that you want to use to render the game. Screen Refresh Rate: This is the frames per second you will see or get on your screen. But, it works in conjunction with your monitor’s screen refresh rate. If your monitor can refresh a maximum of 144 Hz, then you will be able to change the Screen Refresh Rate up to 144 on this menu. Render Resolution: This is self-explanatory; it is the resolution of your game. Increasing the resolution will improve the image quality but increase your graphics card usage. It will also possibly decrease the quality of your on-screen graphics (depending on your card). Aspect Ratio: Aspect Ratio also depends on your monitor. You can increase or decrease the aspect ratio of the display to accommodate the space left on your monitor. Sync Every Frame (V-Sync): Enabling this option will limit your framerate to your monitor’s framerate. If your monitor supports a maximum of 144 Hz, then the framerates you get will be 144 fps maximum. Custom Framerate Limit: You can set a custom framerate limit regardless of what your screen refresh rate is. However, note that no matter how high of a framerate limit you put, your screen will only output the maximum possible screen refresh rate your monitor has. Nvidia Highlights: This is only for those who have NVIDIA graphics card installed on their computer. It allows users to record quick highlights in-game and requires GEFORCE EXPERIENCE as well. Restart Shaders Installation: Can be used to reinstall the game’s default shaders and should improve performance. Display Gamma: You can switch between 2.2 (sRGB) and 2.4 (BT1886) display gamma. sRGB is for monitors, and BT1886 is for TV. This option is only specific to Standard Definition Rendering (SDR) screens.
Details & Textures
Texture Resolution: You can change the resolution of in-game textures from low to high. Higher resolution gives more detail in surfaces. Texture Filtering Anisotropic: You have the option to choose from low to high. This improves the texture quality of surfaces when viewed at an angle. Particle Quality: You can set particle quality ranging from low to high. Particles include smoke, debris, explosion and fire embers, etc. Bullet Impacts & Sprays: You can either enable or disable this option. This shows bullets’ impact on surfaces (like bullet holes) when enabled. Tessellation: This option changes the amount of certain scene geometry, which receives subdivision for improved rendering quality. In more simple terms, it adds additional detail wherever you have bumpy surfaces such as rubbles and cobbled streets. You can choose between off, near and all. Near will provide tessellation on surfaces that are nearby you and in view, while All will consider every section in the game - even the ones not in your view.
Shadow & Lighting
Shadow Map Resolution: This determines the quality of shadows in the game. Higher resolution results in sharper, higher quality shadows. However, a higher resolution will also use more video card ram (vRAM). Cache Spot Shadows: You can either disable or enable this option. Enabling this option will result in spot shadows getting stored in the cache to speed up the rendering for future frames, it will also consume more vRAM. Cache Sun Shadows: You can either disable or enable this option. Enabling it will result in sun shadows getting stored in the cache to speed up the rendering for future frames, it will also consume more vRAM. Particle Lighting: This changes the quality of the lighting applied to the particle effects such as flares and explosions etc. DirectX Raytracing: This option is only available for those who have a graphics card that supports ray tracing. If you have this option, then you can either disable or enable this. Enabling this option will allow you to experience real-time ray-traced shadows (i.e. higher quality) for local lights using DirectX Ray Tracing Technology accelerated by your graphics card. For us, it was NVIDIA RTX. Ambient Occlusion: Adds soft shadows intersecting with each other, creating depth. This can be applied on either Dynamic Objects (Characters, Vehicles, etc.), Static Objects (Buildings, windows, rockets, etc.) or both. Screen Space Reflection (SSR): This one determines the quality of the reflections shown in-game when looking at certain angles on reflective surfaces.
Post Processing Effects
Anti-Aliasing: Anti-Aliasing is a filter which reduces perceived jagged edges in the final rendered image you see on screen. Depth of Field: You can disable or enable those options. Enabling this option simulates camera lens, out of focus regions appear blurry. Filmic Strength: You can adjust the amount of temporal blurring vs. image stability when anti-aliasing the scene. It adds a grainy film effect. World Motion Blur: Enabling this option simulates blurring of moving objects Weapon Motion Blur: Enabling this option adds weapon motion blur effect while moving, aiming and firing. Film Grain: This option can be used to adjust the strength of the visual noise applied in-game.
Optimized Settings
Below we have listed our recommended, optimized settings for good performance and better visibility when playing Warzone. These settings will also give you a nice FPS boost if you meet the minimum requirements to play this game.
General Settings
Field of View (FOV): FOV defines the height and width of the in-game view. You need to set it as high as possible before the image starts to distort. By distort, we mean the fisheye effect that you get due to high FOV. We set ours to 120 for our 27 inch HP monitor (75 Hz). Mini Map Shape: Go to HUD section and from there choose “Square” as your Mini Map Shape. This will increase the size of your mini-map, allowing you to see more than the than what “Round” shape offers.
Graphics Settings
Display
Display Mode: Fullscreen. Screen Refresh Rate: Set this to whatever your monitor supports. Ours support 75 Hz so we chose 75. Render Resolution: Set it to 100%. Do not go beyond 100% as it will just upscale and cause unnecessary lag and FPS drop. Aspect Ratio: Automatic. Sync Every Frame (V-Sync): Disable. Enabling this results in input lag. Disable it and your game will perform much more smoothly. Custom Framerate Limit: Bump this up to as high as is possible for you, but do not set it to unlimited. If your monitor supports 144 Hz then set it to slightly above or equal to 144 Hz. Details & Textures Texture Resolution: Normal. Texture Filter Anisotropic: Normal. Particle Quality: High. Bullet Impacts & Sprays: Enabled. Tessellation: Disabled. Shadow & Lighting Shadow Map Resolution: Low. Cache Spot Shadows: Disabled. Cache Sun Shadows: Disabled. Particle Lighting: Low. DirectX Raytracing: Disabled. Ambient Occlusion: Disabled or Dynamic Objects can also work. Screen Space Reflection (SSR): Disabled. Post Processing Effects Anti-Aliasing: Off. Depth of Field: Disabled. Filmic Strength: 1.00. We set it to 1.00 because Anti-Aliasing is off. If it is low while Anti-Aliasing is low, then your game will look slightly blurry. World Motion Blur: Disabled. Disabling this renders the surrounds much better, and you will be able to detect enemies more easily, as opposed to having blurry vision. Weapon Motion Blur: Enabled. This won’t affect your vision at all, since the blur is on your weapon and not your surroundings. Film Grain: Set it to 0.00. This just adds an unnecessary grainy look over the screen, reducing your visibility. Setting it to 0.00 will make your screen crystal clear. In-game screenshots Here are some screenshots that we took during a game of Plunder. You can see the overall visuals are much sharper and opposing players are easily seen in the distance. Our FPS was also increased since we’ve disabled most of the dense processing settings. You can also see, in the before and after pictures, that the picture after applying the optimum settings above is much sharper. It removes blurriness and increases object visibility at a distance.
You can also see, in the before and after pictures, that the picture after applying the optimum settings above is much sharper. It removes blurriness and increases object visibility at a distance.